Entry 48
Level 17 playable: Gold Rush
42mplay
Filescrates/rugrats/src/level17.rsgame.rsmain.rsdocs/levels/level-17.md
A delegated map, docs/levels/level-17.md, traced Gold Rush and checked it in the oracle. The port now plays it.
Framework:
Script::cry_animation: some ForceCry cases skip the cry (level 17 as Phil; also 10, 11, 20, 21).Game::fourth_bar: a bonus level's fourth bar. Main adds it to the finish's bonus bars (0x80076ba8 for 17, 0x80076bf0 for 18, 0x80076c24 for 13).- Phil (char 5) is level 17's player; Game knows activity play.
Level 17 (rugrats::level17):
- The round (0x80079870):
- 62 nickels (template 446) on group 1's spots, the gold coin (1218) on one of group 0's four;
- 170 s, song 0;
- 609, 600, 117, 35 and 34 hidden.
- Each nickel counts down the "62" by icon 286. The 62nd sets the clock to one tick: it ends next frame.
- The gold coin shows icon 240 and earns the fourth bar.
- The clock out with fewer than 62 is a ForceCry. As Phil there is no cry: a try, cine 27, card 709, then Lil plays the same round.
- Lil's clock out is a cry and the hub. All 62 play cine 26 (back in Phil's body), won: 3 bars, 4 with the gold coin.
Checked in scripted runs: the start with the counter at 62 and 169 s; the clock running out at frame 5100, cine 27, Lil's round in phase 2.
Still unknown
- Activity play's way back to the Activities menu (the port goes to the title).closed by #70
- Camera kind 8 in rooms 1-8 with +0x30 bit 8.
- The coins' +0xc0 handles; the tear particles.