Entry 224
The box toss's lunge steers, the box rides the hand without a grip, the knock lobs at the aim the babies leave, and the player's root across turns by frame
1h 19mplay
Files7 in 5 directories
npc.rsplayer.rscrates/rugrats/src/levels/box_toss.rscrates/rugrats/src/world/game/things.rsmod.rscrates/rugrats/examples/npc_check.rsdocs/levels/level-20.mdThe box toss's Angelica and her knock now play as the original's. Level 20 matches on all 300 frames. Level 21 matches up to its loss: the lunge, the box in hand, the knock's lob, the player's push and the babies turning to it.
The lunge steers (0x80084df0, 0x80082264, 0x8005bc80).
- The frame she lunges, mode 4 goes on to the follow's speed by the distance (0x80084f28) and the stick. The lunge's +0x688 bit 4 makes the stick skip its turn (0x800820e0). With a speed, its way round (0x800825fc) still turns her 512 to the open side.
- Through the lunge the body turns back toward the stick's last heading (+0x2c, now
Npc::aim) at its rate, 160 a frame. Level 20's frames 158-160 had the original turn 352 then back by 160 a frame, while the port held still. - Mode 8 keeps the start frame's speed in +0x176 for the lunge's end (0x80085110).
No grip in the box toss (0x80079cb0, 0x8007a094). The round start and the body swap set +0x1f0 and place the box (0x8005ff88 mode 1), but never take a grip (mode 0). +0x1f8 stays 0 and the box rides hand 15 itself. The port took a grip from the pose, so the box sat about 330 off the original's; Game::hand_over now puts it in hand without one.
The knock's aim (0x8005f3a4, 0x80059b34, 0x80057bc4).
- The knock makes the dummy the player's target (+0x1f4). Each baby updated after Angelica runs the aim test and takes +0x1f4 back when it is in view and nearer, keeping the lob (+0x200) toward itself. In level 21 the box went up toward Phil.
- The dummy's place is the level's: (22086, 775, 12864) in level 20 and (6825, 775, 10814) in level 21 (0x8007a094). The port had level 20's in both.
- New:
Game::aim_dummy.consider_aimcompares against the dummy as against a held character.
The player's root across turns each frame's part by itself (0x80055904 → 0x80075ee8), as the characters' have since worklog 222. The knock's push back (animation 8) was a unit off.
The sweep tool (npc_check):
- PLAYERSYNC gives the carried thing its place as the original's frame began. The hand puts it there at the draw, after the characters aim.
- PLAYERBEFORE gives the player its place as that frame began, and the port's step moves it (a knocked player pushed back).
- PLAYERANIM gives the player the original's animation then.
- A cine begun ends the comparison, as an exit does: the app takes it after the frame, and the original's world waits on it.
- The tracks reading is shared (
record).
The sweep (FAST, YCHECK, 300 frames):
- 0 off in levels 1-7, 10-18, 20 and 21 (to its loss's cine 51 at frame 38) and holes 23-31.
- Level 9 matches from its sync at frame 20.
- The view test's push from inside an object's box (the stale stack normal, worklog 221).
- Whether the real console lags where the oracle's instruction budget does.
- The order of the characters' updates against Angelica's in the frame of a knock: the port lets every baby run the aim test after it.