Entry 91
Event 11 in the church and the story starts' remaining host gaps: the town's near_marker distance, the desktop's overlay and pass
Documented in The story maps - EVENTAREA01 (area 13), EVENTAREA02 (area 15), EVENTAREA03 (area 43), EVENTAREA07 (area 16), EVENTAREAB0 (the boss arenas) and EVENTAREAB8 (Kyvia's disc).
Filescrates/piney-world/src/event.rscrates/piney-game/src/field_host.rscrates/piney-game/src/desktop.rscrates/piney-game/src/session/event11.rs
90 brought event 11 to the holy ground with BlackRose. This entry follows it into the church, and closes the host defaults the other story starts still ran (86).
Event 11 in the church
An ignored test, event_11_church_log, plays on from the arrival. Kite
walks north through block 0's door (x 0..190 from y 3575, 84) into
the nave, and every window is closed as it opens, including those of the
church's set-up pass. Event 11 then plays:
- Streams 8 and 9.
- The Book of Twilight's four windows (messages 24-27,
InfoNow). - Streams 10, 11 and 12. Stream 10 is the first Data Drain.
- BlackRose's talk (messages 28-32), with its camera moves.
- The way back to Mac Anu.
The one host gap on the way. The field host's party_remove, where
the event takes BlackRose out of the party, still runs the default, so in
the port she stays. That method belongs with the field's party work (the
combat agent's area_host, with the field menu's Add and Remove).
The other starts' defaults
-
near_markerin a town. The game computesccGetDist(ccTransPosW2P(marker), plw->posP)(ccEvent::CheckOpen, main 0x001a7d9c):ccGetDistmeasures the distance on the ground;ccTransPosW2Pin a town ischar::w2p, relative to Kite and wrapped;- the player's own
posPisw2pof his position.
World::player_distancedoes the same, with piney-battle'sget_dist(0x001d9dd0, checked with the enemies' movement).story:13used it. -
The desktop's
overlay. The game loads an overlay's code. The port holds every overlay's code at once, so there is nothing to load. -
The desktop's
play_pass_done. It sets a flag ofccMenu, the field menu, which does not run on the desktop. -
The desktop's
clear_gate_hack. As in the town (90): nothing in the port setsgtHackFlagyet.
Checked
- The story starts. With X pressed every 25 frames, story starts 10, 12, 13 and 14 now run without a host default.
- The rest. The workspace's tests, clippy, fmt, the docs check and test_world_rs pass.
- The distance is not checked in eemu.
player_distancein the town reuses checked pieces (get_dist,w2p), but the whole condition has not been run against the game. - The church's streams lack subtitles and music. The field host plays them throughStreamPlayer::start, which has neither. The combat agent is switching it toStreamPlayer::event. - Not checked against the game. The church's messages, cameras and timing are only seen to run. - Still defaults in the fields.party_remove,game_overandclear_gate_hack.