Entry 236
The story autopilot through the gate and the mail
Filescrates/piney-game/src/session.rscrates/piney-game/src/session/tests/survey.rscrates/piney-game/src/world.rscrates/piney-game/src/toppage.rs
mutation_story_survey starts each of Mutation's story points (102-116)
and drives it with the tests' story_player. Every start from 102 to 114
stopped in its town at events phase 5. The player only answered windows
and menus; Mutation's story asks it to go places. Event 102, for
instance:
- block 3 needs mail 32 read;
- block 4 marks area 43 and plays on entering its field;
- block 5, back in Dun Loireag, plays stream 27 and sends mail 33.
Event 103 then needs mail 33 read (mail_got: mailList 4 - 6, read
on the desktop), unlocks town 2, and marks area 44 there.
What the autopilot does now
- To the gate (
gate_player, in a town, no window waiting). Kite walks to the Chaos Gate (gimmick 16) and speaks to it, with one of three goals:- A story area the events marked (
gateListMark[server]) that the town's Word List (gateOrderList[server]) holds: menu 28, Word List (59), its row, Warp. - Log out, with a mail unread (
mailList1 or 2). PERSONAL (menu 0), Log Out (11), OK. The gate's own menu has no Log Out; its items are 57 - 61. - Another town, whose server has a marked area: menu 28, Towns
(61), its row in
townMoveFlag's list, OK.
- A story area the events marked (
- Streams in a town. The town's scripts can play a stream in the
set-up pass (stream 27 at phase 0). Cancel and START skip it, as in the
fields.
WorldMode::streamingtells. - The top page. A stream over the board is skipped, and an event
block's windows take OK. With a mail unread it picks Log out
(
CMD_QUIT) to the desktop, whose player reads the mail; else Log in. Without this it logged back in, and the town logged out again, forever. WorldModegainedserver()andtown_number();TopPageModegained test-onlystreaming()andevent_playing().- The survey takes
PINEY_SURVEY_ONLY,PINEY_SURVEY_FRAMESandPINEY_SURVEY_CALLS(the last host calls when a start ends).
The survey now (16000 frames)
- 102 plays through field 43, the stream, the log out, the mail, the log in, and the Towns list to town 2. It stops in event 103's block 4 there (NPC talks to find).
- 103 reaches the same place.
- 106 logs out to the desktop.
- 107 - 109, 112, 113, 115 go to the gate again and again: the Word List (59) and a message (88), then back.
- 111 stops in menu 62.
- 104, 105, 110, 114 still wait in Dun Loireag; neither an area, a mail nor a town is marked for them.
The Infection tests that share story_player pass unchanged (131).
Why the warps of 107 - 115 come back to menu 88 (a refusal, a party the area wants, or the wrong row). What the waiting starts need: an NPC to speak to (add_target), which the autopilot does not look for yet.