Entry 352

"Mutation's recall fades are smooth: its boards are rigid and key on their boxes"

Filescrates/piney-stream/src/draw.rs

226 described the recall in MUT stream 23 (str0695e). Its pages cross-fade through a black board (MDL_blackbord_a01) one unit in front of them, or a white one for flashes. 226 took both as translucent models without a box and keyed them with the w-row formula. That key put the board first; the page behind it then failed the depth test, and every fade came out as a cut to black. 226 left open whether the PS2 shows them that way, since the page layout suggests smooth fades.

351 found the game's rule. Every model without mtype & 6 keys the sorted group on its own vertex box (ccModel::Init 0x0013a550, ccBbox_SetBox). Read from STREAM/STR2E.BIN::str0695e.tmp, every board is rigid: MDL_blackbord_a01, MDL_whitebord_a01 and all the MDL_bord_* are mtype 0, flag 0. So in the game the page, which is farther, is drawn first and the board over it.

The port now keys them that way (the change of 351). Stream 23 was shot again (English, frames 1000-1144, every 8): the WORLD BOARD page fades smoothly to black over about 32 frames (1096-1128). The fades 226 saw as cuts are smooth, as the layout meant. exact_key stays, now only for bone and skin models, and its comment no longer cites the recall.